CS student at UC Berkeley with interests in AI/ML, full-stack development, and cloud infrastructure.
I like building things that are impactful to people. Currently interested in software and AI roles.
Oct 2025 – Present
Aug 2020 – May 2024
Jul 2020 – Aug 2024
Jan 2026 – Present
Backend APIs for a tool mimicking the Google NGram Viewer and Princeton WordNet — graphs historical word frequency and lists hyponyms. Parsed 40,000+ words and 20,000+ synsets using TreeMaps, HashMaps, and DFS.
Interactive keyboard-based game with randomized world generation for every seed value. Features line-of-sight toggling, on-hover tile displays, aesthetic modes, and save/reload — built with heaps, priority queues, and OOP design.
Automated member voting for application reviews, cutting ranking-generation time by 30%. Designed a custom class-sorting system and scalable PostgreSQL database for 380 members, chairs, and alumni.
A 5ft claw-machine-inspired arcade game built from scratch with an Arduino brain, repurposed mechanical parts, a gantry pulley, and an LCD scoreboard — plus a website with image carousels and hover animations.
Full-stack cloud portfolio backed by real serverless AWS infrastructure. Features a DynamoDB-backed visitor counter, a Lambda function behind API Gateway, and Terraform IaC deployment — plus dark mode, a particle background, and hover-tooltip experience cards on the frontend.